ScummVM: Assistance wanted
By DJWillis On Saturday, June 04, 2005 At 12:20 am
Of a kind GP32 developer with some free time and a delight in looking at BAD code!
Well ScummVM is moving on but very slowly as many of you have noticed and commented (do keep the comments comming) and I was putting out a bit of an open request for anybody with some C/C++ skills who has a GP32 and is familiar with both the GamePark SDK and accessing parts of the hardware directly via ASM, custom pseudo SDK’s etc. to drop me an e-mail or leave a comment if they feel they can help.
The development environment is GCC/ARM based and SDT/ADS compilation is not really an option.
Not really looking for any other sort of help at the moment thanks.
I am looking to get a new public release out the door (test release that is, it’s a new backend remember so it does not necessarily have all the features or qualities :) of the older releases or ScummVM's desktop versions).
I have a bunch of bugs I want to squish and I just don’t have the time to fix them on my own in anything resembling a sensible timeframe.
A few main problems are blitting related and a big memory leak or 3 so that should give you an idea of the help I am looking for.
Thanks,
John Willis
Well ScummVM is moving on but very slowly as many of you have noticed and commented (do keep the comments comming) and I was putting out a bit of an open request for anybody with some C/C++ skills who has a GP32 and is familiar with both the GamePark SDK and accessing parts of the hardware directly via ASM, custom pseudo SDK’s etc. to drop me an e-mail or leave a comment if they feel they can help.
The development environment is GCC/ARM based and SDT/ADS compilation is not really an option.
Not really looking for any other sort of help at the moment thanks.
I am looking to get a new public release out the door (test release that is, it’s a new backend remember so it does not necessarily have all the features or qualities :) of the older releases or ScummVM's desktop versions).
I have a bunch of bugs I want to squish and I just don’t have the time to fix them on my own in anything resembling a sensible timeframe.
A few main problems are blitting related and a big memory leak or 3 so that should give you an idea of the help I am looking for.
Thanks,
John Willis
I wish you the best for the future, DJWillis !
Sorry, I'm not able to help you, but I'm really impatient to discover a new version of ScummVM, maybe with Sam&Max running ? :p (ScummVM is the only one reason why I bought a GP32, so thank you !).
Would like to help, but I'm pretty sure that my knowledge isn't deep enough to be helpful :(
Keep up the good work DJWillis !
Cup of Tea (Steve),
You Sir have an email on the way.
Thanks,
John
That's some great news ! Thank you. :)
Very great application. Good job! :-)
The only problem is that the cursor is too slow in some situation (and in Sam&Max is always slow). :-)
Best regards
Sakya
I will love to play Monkey Island on my GP2X, when i get mine.
Can you add a funktion that we can cycle through the Hotspots in a game? Cause the GP2X has no Touch-Screen.
Or that you just can cycle the verbs, like "take", "open" and so. Things like - changing to the verbs "click" back to the playfield "click" ... hmm didn't work ... again to the down "click" ... - is IMO annoying.
If this is not possible ...
so is it. Just make a port! :)
Excuse my english, it's not my main-language! ;)
hi, i'm coder... asm, c++, pascal... how can i help you? (philip[at]trickundtronic.at)