Project Log: ScummVM for the GP2X

This project log contains information on my, now official, port of the wonderful ScummVM virtual machine to the GP2X platform.

ScummVM: Progress (of sorts)

Right where to start.

Ok, I am making this status update to reassure people that the GP32 port of ScummVM is in fact not dead (it’s been in and out of a coma lately but that’s another story).

Progress has been very slow of late however following some recent free time the current version of the port now compiles cleanly against the very latest CVS code however don’t get your hopes up. In this instance compiles is not the same as works as it crashes rather spectacularly very early into the engine.

The big thing worth noting however is that this code and all released code for the port from now on is living in ScummVM’s main developer CVS and is now (I guess) the official ScummVM GP32 backend/port.

What does this mean for the GP32 port?

Well if you’re so inclined you can checkout the code for ScummVM and build a GP32 FXE without any extra patches from the latest code (as said above, build, but it’s not useable yet) and have a good laugh at the shoddy quality of the code.

If you want to help out you can get the code and get patching. Any fixes or optimisations for just about anything in the GP32 backend are appreciated and I guess you could log them via the official patch tracking system over at SourceForge or via an e-mail to me and I will build them in.

I am working reasonably hard to try and get this code into a shape for some betas in the not to distant future, I won’t commit to timescales as they come and go far to quickly for me and life has a nasty habit of getting all complicated when you least want it to. It won't be in time for ScummVM 0.7.1 I am afraid.

I guess that’s about it for now, the addition of the code to ScummVM’s main CVS seemed a worthwhile enough cause for a long overdue update and the fact I have some time currently to spend on it is a big plus point.

New DevKitArm release

I managed to miss out on this but a new build (R11) of WinterMute's excellent DevKitArm is now available on the Sourceforge page.

Now using GCC 3.4.3 as its core it has to be second only to hand building your compiler if you want to code for the GP32 or GBA.

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