Project Log: ScummVM for the GP2X

This project log contains information on my, now official, port of the wonderful ScummVM virtual machine to the GP2X platform.

Official ScummVM 0.10.0 Release.

Hi Everybody,

Just a quick note to draw people’s attention to the latest and greatest release of ScummVM (0.10.0).

This includes the supported official release of the GP2X port.

You can find information about the release on the main ScummVM pages here including download links for the GP2X.

Additionally the compatibility lists, supported engines and information for the GP2X port has been tidied up for this release and this information can be found on the ScummVM Wiki here.

Before any questions of compatibility with specific games are raised I would like to draw people’s attention to the following ScummVM Wiki page that outlines what criteria are used to decide if games are compatible with the port. I hope this should clear up any misunderstandings over what games are ‘supported’ on the port and the reasoning behind such decisions.

As always please leave feedback here or over at the ports official ScummVM forum (there is a thread for this relase).

Any updates to the compatibility information are always appreciated as are patches and bug reports or reasonable feature suggestions.

0.10.0 preview 1 released.

Well this is the 1st official 0.10.0 GP2X preview build up for people to take a look at and report bugs back on.

This is a little bit of a short notice preview release (I have had other commitments that have kept me from ScummVM).

I would be eternity grateful to anybody who gives this build a bit of a road test over the next 24 hours or so and reports back issues to me as the aim is to release 0.10.0 final in a few days.

Those of you who follow SVN builds should find most of your feedback and 'easy' bug fixes have made this release.

Main changes in this build from last SVN release:
  • Built from latest 0.10.0 pre-release SVN code (and only that code so ARM mixer and DXA speedups from HEAD SVN/local patch builds are NOT in this release)
  • Support "predictive text" entry in AGI games as long as a suitable dictionary is available (included in zip) - You can access the predictive text dialogue in AGI games with "Left Trigger + A" when you want to type something.
Notes:
  • Please make sure you do not have a .scummvmrc (config file) in your ScummVM.gpe folder. A new clean config is a must as config handling code has changed.
  • Do make sure you scan over the README-GP2X.html - It has been HTML'ised to make it really easy to read ;). (Note: I have still got to update this for the 0.10.0 release)
  • For feedback on the build there is a forum post in ScummVMs GP2X forum.
Known Issues:
  • None known but this build has not been exhaustively tested by me due to time constraints.
Engines enabled in this release (untested):
  • SCUMM [v7 & v8 games] [HE70+ games]
  • AGOS (with DXA cutscenes)
  • Beneath a Steel Sky
  • Broken Sword 1 (with DXA cutscenes)
  • Broken Sword 2 (with DXA cutscenes)
  • Flight of the Amazon Queen
  • SAGA
  • Legend of Kyrandia
  • Gobli*ns
  • Cinematique evo 1
  • AGI
  • Touche: The Adventures of the Fifth Musketeer
  • Parallaction
Download:
If you want to post information about preview builds on news sites please do, but a link back here for the download would be great to save preview/test builds getting littered all over the place.

As always, if you want to be sure you have the latest official build of ScummVM get it from here or the official ScummVM site.

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