Project Log: ScummVM for the GP2X

This project log contains information on my, now official, port of the wonderful ScummVM virtual machine to the GP2X platform.

ScummVM: Assistance wanted

Of a kind GP32 developer with some free time and a delight in looking at BAD code!

Well ScummVM is moving on but very slowly as many of you have noticed and commented (do keep the comments comming) and I was putting out a bit of an open request for anybody with some C/C++ skills who has a GP32 and is familiar with both the GamePark SDK and accessing parts of the hardware directly via ASM, custom pseudo SDK’s etc. to drop me an e-mail or leave a comment if they feel they can help.
The development environment is GCC/ARM based and SDT/ADS compilation is not really an option.

Not really looking for any other sort of help at the moment thanks.

I am looking to get a new public release out the door (test release that is, it’s a new backend remember so it does not necessarily have all the features or qualities :) of the older releases or ScummVM's desktop versions).

I have a bunch of bugs I want to squish and I just don’t have the time to fix them on my own in anything resembling a sensible timeframe.

A few main problems are blitting related and a big memory leak or 3 so that should give you an idea of the help I am looking for.

Thanks,

John Willis

Previous 10 Posts

Archives

  • August 2008
  • March 2008
  • January 2008
  • December 2007
  • November 2007
  • June 2007
  • May 2007
  • February 2007
  • January 2007
  • October 2006
  • September 2006
  • August 2006
  • February 2006
  • January 2006
  • June 2005
  • May 2005
  • March 2005
  • February 2005
  • January 2005
  • January 2004
  • December 2003
  • October 2003
  • August 2003